Polemos Races
Polemos :: Welcome :: Encyclopedia :: Lore & Race
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Polemos Races
Lavathor and Aethel each created species native to Vida or Maquina only, but throughout time the species have crossed to the other land, whether for travel, as prisoners, or traitors. It's important to recognize that you're going to find more of Vida's native species in Vida, but it isn't unheard of to find them in Maquina or Valias, and vice versa, by any means. Likewise, the physical descriptions are guidelines and not absolute. When making a character please use discretion, but don't feel as if specific eye or hair colors are boxing you in; they're just commonalities.
Vida's wilderness bred the first nymphs, elves, satyrs, and goblins. Lavathor was also responsible for anthropomorphic creatures. Maquina's cities bred the first minotaurs, dwarves, and giants. Aethel was also responsible for cybernetic creatures. Both of these lands had humans, as well.
Vida's wilderness bred the first nymphs, elves, satyrs, and goblins. Lavathor was also responsible for anthropomorphic creatures. Maquina's cities bred the first minotaurs, dwarves, and giants. Aethel was also responsible for cybernetic creatures. Both of these lands had humans, as well.
Last edited by Aziel on Tue Feb 09, 2016 11:47 am; edited 3 times in total
Re: Polemos Races
Nymph
Native Land: Vida
Highest Stat(s): Magic or Dexterity
Characteristics: Skin color can be natural human skin tone, or the colors of leaves: green, red, orange, etc. Any hair color. Any eye color. Max height: 6 feet. physically humanoid.
History: These playful, loving creatures made incredibly gifted doctors and caretakers during the first war, when many of Vida's residents and followers of Lavathor traveled the ocean to raid the opposing country. Most Nymphs didn't travel outside of Vida, though they were skilled tacticians and defenders of their own communities during surprise raids.
Native Land: Vida
Highest Stat(s): Magic or Dexterity
Characteristics: Skin color can be natural human skin tone, or the colors of leaves: green, red, orange, etc. Any hair color. Any eye color. Max height: 6 feet. physically humanoid.
History: These playful, loving creatures made incredibly gifted doctors and caretakers during the first war, when many of Vida's residents and followers of Lavathor traveled the ocean to raid the opposing country. Most Nymphs didn't travel outside of Vida, though they were skilled tacticians and defenders of their own communities during surprise raids.
Last edited by Aziel on Fri May 15, 2015 7:47 pm; edited 4 times in total
Re: Polemos Races
Elf
Native Land: Vida
Highest Stat(s): Agility or Dexterity
Characteristics: Large, pointed ears. Natural hair colors + silver. Any eye color. Height max: 8 feet. Physically humanoid.
History: Easily as intelligent as the humans, Elves were vital in the fight against Aethel. They played the parts of captains, leaders and special forces that utilized stealth and surprise to take out enemy troops. Those that stayed in Vida worked closely with the Nymphs to help keep the communities organized and ensure all civilians were provided for.
Native Land: Vida
Highest Stat(s): Agility or Dexterity
Characteristics: Large, pointed ears. Natural hair colors + silver. Any eye color. Height max: 8 feet. Physically humanoid.
History: Easily as intelligent as the humans, Elves were vital in the fight against Aethel. They played the parts of captains, leaders and special forces that utilized stealth and surprise to take out enemy troops. Those that stayed in Vida worked closely with the Nymphs to help keep the communities organized and ensure all civilians were provided for.
Last edited by Aziel on Fri May 15, 2015 7:51 pm; edited 7 times in total
Re: Polemos Races
Satyr
Native Land: Vida
Highest Stat(s): Magic or Agility
Characteristics: Natural hair & fur color. Pointed ears & horns (horn height max. 10 inches.) Max height: 6 feet. Goat legs & back hooves, goat tail.
History: Satyrs served as Vida's scouts during the war with quick wit and even quicker footing. Though not the highest quality of a fighter, they didn't have to be to scamper quickly across the battlegrounds and deliver messages or supplies. When not directly involved in war, the Satyrs helped to fortify traps and defenses around their communities to ensnare enemies headed their way.
Native Land: Vida
Highest Stat(s): Magic or Agility
Characteristics: Natural hair & fur color. Pointed ears & horns (horn height max. 10 inches.) Max height: 6 feet. Goat legs & back hooves, goat tail.
History: Satyrs served as Vida's scouts during the war with quick wit and even quicker footing. Though not the highest quality of a fighter, they didn't have to be to scamper quickly across the battlegrounds and deliver messages or supplies. When not directly involved in war, the Satyrs helped to fortify traps and defenses around their communities to ensnare enemies headed their way.
Last edited by Aziel on Fri May 15, 2015 8:00 pm; edited 5 times in total
Re: Polemos Races
Goblin
Native Land: Vida
Highest Stat(s): Defense or Critical
Characteristics: Skin colors include brown, green, white (albino,) gold, grey, black, and dark red. No pastel colors. Eye whites are anywhere between white and yellow, eye color can be any. Some goblins have hair, some don't. Pointed ears, razor teeth with large incisors, pointy noses. Otherwise physically humanoid. Max. height: 5 feet.
History: Vida's brute strength and common foot soldier, the Goblins were a fearless, loyal species that took their posts seriously and provided results. Not the easiest to get along with if you weren't a fellow goblin, but they matched Minotaurs in their aggression and fury. The Goblins frequently used a blitzkrieg offensive, attacking quickly with high numbers to end the battle before it could begin. Paired with Elven command, these troops were deadly and terrifying.
Native Land: Vida
Highest Stat(s): Defense or Critical
Characteristics: Skin colors include brown, green, white (albino,) gold, grey, black, and dark red. No pastel colors. Eye whites are anywhere between white and yellow, eye color can be any. Some goblins have hair, some don't. Pointed ears, razor teeth with large incisors, pointy noses. Otherwise physically humanoid. Max. height: 5 feet.
History: Vida's brute strength and common foot soldier, the Goblins were a fearless, loyal species that took their posts seriously and provided results. Not the easiest to get along with if you weren't a fellow goblin, but they matched Minotaurs in their aggression and fury. The Goblins frequently used a blitzkrieg offensive, attacking quickly with high numbers to end the battle before it could begin. Paired with Elven command, these troops were deadly and terrifying.
Last edited by Aziel on Wed Feb 17, 2016 9:11 pm; edited 6 times in total
Re: Polemos Races
Minotaur
Native Land: Maquina
Highest Stat(s): Strength or Defense
Characteristics: Anthropomorphic bull. Fur, horns, bull face, large back hooves, cow tail. Hands have five fingers. Max height: 12 feet. Fur, horns, and hair must be natural in color. Eyes may be any color.
History: Ruthless fighters with an incredibly powerful strike, many cowered at the mere thought of Maquina's Minotaur soldiers. Though not the most intelligent species, these man-bull hybrids took battlefields by storm, rushing in and crushing the opposition using brute force. About half of Aethel's force were made of of Minotaurs, while the rest stayed behind and worked closely with the Dwarves to keep factories running.
Native Land: Maquina
Highest Stat(s): Strength or Defense
Characteristics: Anthropomorphic bull. Fur, horns, bull face, large back hooves, cow tail. Hands have five fingers. Max height: 12 feet. Fur, horns, and hair must be natural in color. Eyes may be any color.
History: Ruthless fighters with an incredibly powerful strike, many cowered at the mere thought of Maquina's Minotaur soldiers. Though not the most intelligent species, these man-bull hybrids took battlefields by storm, rushing in and crushing the opposition using brute force. About half of Aethel's force were made of of Minotaurs, while the rest stayed behind and worked closely with the Dwarves to keep factories running.
Last edited by Aziel on Fri May 15, 2015 8:04 pm; edited 3 times in total
Re: Polemos Races
Dwarf
Native Land: Maquina
Highest Stat(s): Magic or Defense
Characteristics: Dwarfs come in all shapes and sizes, though their max height is 4'10. Natural skin color. Any hair or eye color. Physically humanoid.
History: Dwarves are known for their high work ethic and ability tough hands and skin. During the first war, most dwarves stayed behind in Maquina to man the fortresses and keep the coal fires burning. They ran the armories and blacksmith workshops, serving as the policing force in the military's absence.
Native Land: Maquina
Highest Stat(s): Magic or Defense
Characteristics: Dwarfs come in all shapes and sizes, though their max height is 4'10. Natural skin color. Any hair or eye color. Physically humanoid.
History: Dwarves are known for their high work ethic and ability tough hands and skin. During the first war, most dwarves stayed behind in Maquina to man the fortresses and keep the coal fires burning. They ran the armories and blacksmith workshops, serving as the policing force in the military's absence.
Last edited by Aziel on Fri May 15, 2015 7:26 pm; edited 3 times in total
Re: Polemos Races
Giant
Native Land: Maquina
Highest Stat(s): strength or endurance
Characteristics: Minimum of 6 feet tall, maximum 14 feet tall. Natural hair and eye colors, natural skin colors + possibility of grey. Typically muscular. Height aside, physically humanoid.
History: Giants were an incredible force to be reckoned with years past. Although many were known to be docile, gentle beings, they also had an incredible fury that was brought forth during the bloody fights of the first war. This species was versatile in its ability to stay in Maquina and work, or to be soldiers and sail across the ocean for battle. There are many giants in Maquina's history known for their valor and dedication to the country.
Native Land: Maquina
Highest Stat(s): strength or endurance
Characteristics: Minimum of 6 feet tall, maximum 14 feet tall. Natural hair and eye colors, natural skin colors + possibility of grey. Typically muscular. Height aside, physically humanoid.
History: Giants were an incredible force to be reckoned with years past. Although many were known to be docile, gentle beings, they also had an incredible fury that was brought forth during the bloody fights of the first war. This species was versatile in its ability to stay in Maquina and work, or to be soldiers and sail across the ocean for battle. There are many giants in Maquina's history known for their valor and dedication to the country.
Last edited by Aziel on Fri May 15, 2015 7:29 pm; edited 2 times in total
Re: Polemos Races
Anthropomorph
Native Land: Vida
Highest Stat(s): Any
Characteristics: Up to 40% of the body can be your choice of animal. Otherwise physically human.
History: Anthros are the result of Lavathor's most ancient relic: an underground lake, hundreds of feet below one of his temples. When the moon is full, the water's magical properties take hold of any human in contact with it and imbue these people with traits of a single animal they resonate with. It's suggested that this was a way to get humans to side with Lavathor, as it doesn't work on any other species. The new anthro follows of Lavathor played a Vital part in the war against Maquina, going toe to toe with Aethel's genetically modified super soldier humans.
Notes: Only available through the token store, plans must be discussed with a moderator before approval.
Native Land: Vida
Highest Stat(s): Any
Characteristics: Up to 40% of the body can be your choice of animal. Otherwise physically human.
History: Anthros are the result of Lavathor's most ancient relic: an underground lake, hundreds of feet below one of his temples. When the moon is full, the water's magical properties take hold of any human in contact with it and imbue these people with traits of a single animal they resonate with. It's suggested that this was a way to get humans to side with Lavathor, as it doesn't work on any other species. The new anthro follows of Lavathor played a Vital part in the war against Maquina, going toe to toe with Aethel's genetically modified super soldier humans.
Notes: Only available through the token store, plans must be discussed with a moderator before approval.
Last edited by Aziel on Fri May 15, 2015 7:39 pm; edited 3 times in total
Re: Polemos Races
Cyborg
Native Land: Maquina
Highest Stat(s): Any
Characteristics: Up to 40% of the body can be machine. Otherwise physically human.
History: Cyborgs are humans that have been outfitted with mech and wiring to increase their strength or make up for a physical flaw the human had. Most of the first cyborgs were veterans of the war, whose injured bodies were brought to one of Aethel's original laboratories, where they underwent delicate surgery to replace lost limbs and armor themselves. Often, the price of a soldier's new body was to return to the battlefield for another tour.
Notes: Only available through the token store, plans must be discussed with a moderator before approval.
Native Land: Maquina
Highest Stat(s): Any
Characteristics: Up to 40% of the body can be machine. Otherwise physically human.
History: Cyborgs are humans that have been outfitted with mech and wiring to increase their strength or make up for a physical flaw the human had. Most of the first cyborgs were veterans of the war, whose injured bodies were brought to one of Aethel's original laboratories, where they underwent delicate surgery to replace lost limbs and armor themselves. Often, the price of a soldier's new body was to return to the battlefield for another tour.
Notes: Only available through the token store, plans must be discussed with a moderator before approval.
Last edited by Aziel on Fri May 15, 2015 7:42 pm; edited 4 times in total
Re: Polemos Races
Human
Native Land: Maquina & Vida
Highest Stat(s): Any
Characteristics: Physically humanoid for obvious reasons. Natural skin, hair, and eye colors. Max height: 7 feet.
History: The only race that Cranios brought to Polemos, humans scale across the board in their traits and talents. They're an incredibly bright and adaptable species that has fared surprisingly well in a world where many of the primary races are physically stronger than they are. During the war, humans were evenly split among both sides, while many wanted nothing to do with the fighting and fled to Valias in a desperate attempt to escape.
Native Land: Maquina & Vida
Highest Stat(s): Any
Characteristics: Physically humanoid for obvious reasons. Natural skin, hair, and eye colors. Max height: 7 feet.
History: The only race that Cranios brought to Polemos, humans scale across the board in their traits and talents. They're an incredibly bright and adaptable species that has fared surprisingly well in a world where many of the primary races are physically stronger than they are. During the war, humans were evenly split among both sides, while many wanted nothing to do with the fighting and fled to Valias in a desperate attempt to escape.
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